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Online Gambling Industry Statistics

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Online Gaming Industry - Statistics & Facts Published by Christina Gough, Mar 7, 2019 The global media and entertainment market has consistently been on the rise. The entire worldwide market. Industry Trends Online Gambling Market size surpassed USD 55 billion in 2019 and is anticipated to grow at 16.5% CAGR between 2020 and 2026. The advent of several new technologies, such as AI, VR, cyborg, and machine learning, will drive market growth. Industry statistics If you have a question about your gambling, or the gambling of someone close to you, our FAQs from gambling consumers during lockdown may provide valuable information. Try the new Gambling Commission website we're working on, and give us feedback.

  1. Online Gambling Industry Statistics 2019
  2. Online Gambling Industry Statistics History
  3. Online Gambling Industry Statistics Definition
  4. Online Gambling Industry Statistics
  5. Online Gambling Industry Statistics Worldwide
  6. Gambling Industry Statistics

The report analyzes and forecast online gambling & betting market on a global and regional level. The study offers past data from 2015 to 2017 along with forecast from 2018 to 2024 based on revenue (USD Billion). Assessment of online gambling & betting market dynamics gives a brief thought about the drivers and restraints for the online gambling & betting market along with the impact they have on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the online gambling & betting market on a global level.

The report gives a transparent view of the online gambling & betting market. We have included a detailed competitive scenario and portfolio of leading vendors operative in online gambling & betting market. To understand the competitive landscape in the online gambling & betting market, an analysis of Porter's Five Forces model for the online gambling & betting market has also been included. The study encompasses a market attractiveness analysis, wherein game form, component, and regional segments are benchmarked based on their market size, growth rate, and general attractiveness.

The study provides a crucial view of the online gambling & betting by segmenting the market based on game form, component, and region. All the segments of online gambling & betting market have been analyzed based on present and future trends and the market is estimated from 2018 to 2024. Based on game form, the global online gambling & betting market is bifurcated poker, casino, sports betting, bingo, lottery, horse racing betting, and others. Hardware, software, and service are the component segment of global online gambling & betting market. The regional segmentation comprises the current and forecast demand for the Middle East & Africa, North America, Asia Pacific, Latin America, and Europe for online gambling & betting market with further division into the U.S., Canada, Mexico, the UK, France, Spain, Italy, China, Japan, Australia, and Argentina are included in the report.

The competitive profiling of noticeable players of online gambling & betting market includes company and financial overview, business strategies adopted by them, their recent developments and product offered by them which can help in assessing competition in the market. Noticeable players included in the report Bet365 Group Ltd., Betfred Ltd., 888 Holdings plc, Paddy Power Betfair Plc, GVC Holdings Plc, Fortuna Entertainment Group, The Stars Group, The Betway Group, William Hill plc, Kindred Group, Rank Group, Playtech, William Hill Plc, Hong Kong Jockey Club, and mybet Holding, among others.

The report segments the global online gambling & betting market as follows:

Global Online Gambling & Betting Market: Game Form Segment Analysis

  • Poker
  • Casino
  • Sports Betting
  • Bingo
  • Lottery
  • Horse Race Betting
  • Others

Global Online Gambling & Betting Market: Component Segment Analysis

Online gambling industry statistics in america

Online Gambling Industry Statistics 2019

  • Hardware
  • Software
  • Service

Global Online Gambling & Betting Market: Regional Segment Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa

Video games have taken the world by storm. A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape.

This may have come as a shock to some. But to others all the signs throughout the years pointed to a massive shift in consumer behavior.

Today, the TV and Hollywood industries are struggling to stay relevant, while video game industry statistics show nothing but continued growth and expansion.

Key Statistics on Video Gaming Industry – Editor's Choice

• More than 57% of all game developers reside in the US.
• Revenue from Free to Play games amounts to over 85% of all game revenue.
• Global Esports industry is growing at the rate of 30% year-over-year.
• There are over 2.2 billion mobile gamers.
• Over 66% of console gamers prefer physical discs to digital download games.

General Video Gaming Industry Statistics

The video game industry is constantly evolving and inspiring innovation. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade.

1. The latest video game industry statistics show that almost 50% of developers believe that the entire industry should unionize.

(Game Developers Conference)

2. The video gaming market is dominated by Valve's Steam platform and over 47% of game publishers sell their products on its storefront.

(Game Developers Conference)

3. According to the most recent video games sales statistics from ESA, almost 50% of gamers have made a microtransaction in the past year.

(The Entertainment Software Association)

4. Youtube videos are the most influential factor on game purchase decisions followed by user reviews from communities or digital storefronts.

(The Entertainment Software Association)

5. Video game industry analysis from 2019 showed that over 57% of all game developers reside in the US.

(Game Developers Conference)

6. Some 67% of video game executives believe that the number of mergers and acquisitions within the industry will increase.

(EY)

7. 23% of executives say that the use of blockchain technology will make the video game market more secure.

(EY)

8. More than 85% of total video industry revenue comes from free-to-play games.

(Clairfield International)

9. According to new gaming industry statistics from Copia Institute, Twitch is responsible for 31% of revenue from all gaming video content.

(Copia Institute)

10. Steam statistics show that the platform now has well over 30,000 games in its library, dominating the video gaming market share.

(PC Gamer)

Esports Statistics

To most people, the idea of a career in gaming has long sounded like nothing more than a childish fantasy. However, a growing number of gamers are turning virtual fun into fortunes.

Some of the most successful ones have even acquired celebrity status, especially in Asia. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in.

11. Professional Dota 2 player N0tail is the top prize-winning Esports talent with $6.89 million amassed throughout his career.

(Esports Earnings)

12. The global Esports industry is growing at a rate of 30% year-over-year.

(PR Newswire)

13. Data from online gaming statistics indicates that gamers will gamble $23.5 billion on Esports in 2020.

(University Professional and Continuing Education Association)

Online Gambling Industry Statistics

14. Dota 2 holds the record for the highest prize pool in Esports history, with $34.3 million awarded to players competing at the International 9 in 2019.

(Esports Earnings)

15. Statistics on video games show that the Esports audience grew to 453.8 million in 2019, representing a 15% year-on-year growth.

(Newzoo)

PC Gaming Statistics

PCs are jokingly referred to as the 'master race'. The term refers to the supposed superiority of the PC platform in the world of gaming.

And although nothing can match PCs in pure power, consoles have steadily and slowly eroded the dominance of this once undisputed force.

16. The PC gaming market is set to be worth $45.5 billion in 2021.

(Statista)

17. Statistics on gaming on PCs tell us that some 48% of all owners use the device to play video games.

(GlobalWebIndex)

18. The free-to-play PC game market revenue worldwide rose to $21.3 billion in 2019.

(Clairfield International)

19. Razer leads the industry with 12.83% of the total PC gaming market share for peripherals.

(MarketWatch)

20. Some 66% of all game studios are currently creating games for the PC platform.

(Game Developers Conference)

VR/AR Industry Statistics

Virtual and augmented reality are gaming's next frontier. The level of immersion and the pure sense of awe can't be matched by any other gaming platform.

That's why many believe that these systems are certain to depose all others in the near future.

21. According to the latest virtual reality statistics, North America leads the world with an 8% VR adoption rate.

(GlobalWebIndex)

22. The global VR gaming and entertainment market size is exhibiting a 40.1% compound annual growth rate.

(Fortune Business Insights)

23. 70% of industry experts said they anticipate the AR market to surpass the VR market in revenue.

(Perkins Coie, XR Association)

24. VR statistics indicate that shipments of PC and all-in-one virtual reality headsets are projected to reach 62 million units by 2025.

(L.E.K. Consulting)

25. 79% of Americans who experienced AR used it to play video games.

(Newzoo)

Mobile Video Game Statistics

The way mobile games exploded onto the scene is unlike anything we've seen so far. Smartphones are now so powerful and universally used that mobile gaming is becoming the central focus of the biggest AAA gaming companies.

Online gambling industry statistics worldwide

26. The mobile game industry is growing at a year-on-year rate of 25.5%.

(Hybridan)

27. Mobile games reached a 60% market share in gaming consumer spending in 2019.

(Liftoff)

28. Some 50% of all mobile users open at least one gaming app during the week.

(Liftoff)

29. Gaming facts from 2020 show that there are more than 2.2 billion mobile gamers worldwide.

(Plinq)

30. The App Store generated $14.6 billion from mobile video game sales in Q1 2019.

(Plinq)

Console Video Game Statistics

In the past two decades, the video gaming console market has been defined by an ongoing power struggle between three major companies: Sony, Nintendo and Microsoft.

From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. But it has never been less obvious who the frontrunner is.

This is due to the shift in focus towards paid subscription models similar to Netflix rather than on pure console sales.

31. According to the newest data on video game trends, two thirds of console gamers prefer the physical game format to digital.

(Nielsen Holdings)

32. Sony's Playstation leads the console sales of the 8th generation, selling 2.5 times as many consoles as Microsoft's Xbox.

(Emirates NBD)

33. Console video game industry market statistics are pointing to a 13.4% revenue growth year-on-year.

(Mobvista)

34. Nearly a quarter of the game developers selling their products on Switch said they saw better sales compared to other platforms.

(Game Developers Conference)

Online Gambling Industry Statistics History

35. Video game industry growth is increasingly dependent on the paid subscription model with more than 36.4 million monthly Playstation Plus subscribers.

(Sony)

Frequently Asked Questions

1. Is the video game industry bigger than Hollywood?

Very much so. Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined.

Online Gambling Industry Statistics Definition

For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion.

2. How old is the average gamer?

People have been enjoying games all over the world for quite some time. Video game player statistics reveal that a significant percentage continue to enjoy them well into adulthood.

The average age of a gamer is now 35, with almost 75% of all gamers being 18 years or older.

3. Are video games profitable?

While video game industry growth statistics point to record breaking revenues, the reality is that only a fifth of all game titles achieve profitability, and less than 5% of all games that go into production turn a profit.

4. What percent of gamers are female?

Online Gambling Industry Statistics

Video games demographics have long painted a picture of a strictly male-dominated hobby. But the percentage of female gamers has risen steadily throughout the years.

In 2006, females accounted for 38% of all gamers. That figure is now rising above 46% and shrinking the gender gap.

Online Gambling Industry Statistics Worldwide

Gambling

5. How many gamers are there in the world?

The number of people playing video games rose from 1.84 billion in 2014 to well over 2.5 billion in 2020.

If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021.

Gambling Industry Statistics

Sources

EY

Newzoo

Hybridan

Online Gambling Industry Statistics

Online Gambling Industry Statistics 2019

  • Hardware
  • Software
  • Service

Global Online Gambling & Betting Market: Regional Segment Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa

Video games have taken the world by storm. A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape.

This may have come as a shock to some. But to others all the signs throughout the years pointed to a massive shift in consumer behavior.

Today, the TV and Hollywood industries are struggling to stay relevant, while video game industry statistics show nothing but continued growth and expansion.

Key Statistics on Video Gaming Industry – Editor's Choice

• More than 57% of all game developers reside in the US.
• Revenue from Free to Play games amounts to over 85% of all game revenue.
• Global Esports industry is growing at the rate of 30% year-over-year.
• There are over 2.2 billion mobile gamers.
• Over 66% of console gamers prefer physical discs to digital download games.

General Video Gaming Industry Statistics

The video game industry is constantly evolving and inspiring innovation. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade.

1. The latest video game industry statistics show that almost 50% of developers believe that the entire industry should unionize.

(Game Developers Conference)

2. The video gaming market is dominated by Valve's Steam platform and over 47% of game publishers sell their products on its storefront.

(Game Developers Conference)

3. According to the most recent video games sales statistics from ESA, almost 50% of gamers have made a microtransaction in the past year.

(The Entertainment Software Association)

4. Youtube videos are the most influential factor on game purchase decisions followed by user reviews from communities or digital storefronts.

(The Entertainment Software Association)

5. Video game industry analysis from 2019 showed that over 57% of all game developers reside in the US.

(Game Developers Conference)

6. Some 67% of video game executives believe that the number of mergers and acquisitions within the industry will increase.

(EY)

7. 23% of executives say that the use of blockchain technology will make the video game market more secure.

(EY)

8. More than 85% of total video industry revenue comes from free-to-play games.

(Clairfield International)

9. According to new gaming industry statistics from Copia Institute, Twitch is responsible for 31% of revenue from all gaming video content.

(Copia Institute)

10. Steam statistics show that the platform now has well over 30,000 games in its library, dominating the video gaming market share.

(PC Gamer)

Esports Statistics

To most people, the idea of a career in gaming has long sounded like nothing more than a childish fantasy. However, a growing number of gamers are turning virtual fun into fortunes.

Some of the most successful ones have even acquired celebrity status, especially in Asia. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in.

11. Professional Dota 2 player N0tail is the top prize-winning Esports talent with $6.89 million amassed throughout his career.

(Esports Earnings)

12. The global Esports industry is growing at a rate of 30% year-over-year.

(PR Newswire)

13. Data from online gaming statistics indicates that gamers will gamble $23.5 billion on Esports in 2020.

(University Professional and Continuing Education Association)

14. Dota 2 holds the record for the highest prize pool in Esports history, with $34.3 million awarded to players competing at the International 9 in 2019.

(Esports Earnings)

15. Statistics on video games show that the Esports audience grew to 453.8 million in 2019, representing a 15% year-on-year growth.

(Newzoo)

PC Gaming Statistics

PCs are jokingly referred to as the 'master race'. The term refers to the supposed superiority of the PC platform in the world of gaming.

And although nothing can match PCs in pure power, consoles have steadily and slowly eroded the dominance of this once undisputed force.

16. The PC gaming market is set to be worth $45.5 billion in 2021.

(Statista)

17. Statistics on gaming on PCs tell us that some 48% of all owners use the device to play video games.

(GlobalWebIndex)

18. The free-to-play PC game market revenue worldwide rose to $21.3 billion in 2019.

(Clairfield International)

19. Razer leads the industry with 12.83% of the total PC gaming market share for peripherals.

(MarketWatch)

20. Some 66% of all game studios are currently creating games for the PC platform.

(Game Developers Conference)

VR/AR Industry Statistics

Virtual and augmented reality are gaming's next frontier. The level of immersion and the pure sense of awe can't be matched by any other gaming platform.

That's why many believe that these systems are certain to depose all others in the near future.

21. According to the latest virtual reality statistics, North America leads the world with an 8% VR adoption rate.

(GlobalWebIndex)

22. The global VR gaming and entertainment market size is exhibiting a 40.1% compound annual growth rate.

(Fortune Business Insights)

23. 70% of industry experts said they anticipate the AR market to surpass the VR market in revenue.

(Perkins Coie, XR Association)

24. VR statistics indicate that shipments of PC and all-in-one virtual reality headsets are projected to reach 62 million units by 2025.

(L.E.K. Consulting)

25. 79% of Americans who experienced AR used it to play video games.

(Newzoo)

Mobile Video Game Statistics

The way mobile games exploded onto the scene is unlike anything we've seen so far. Smartphones are now so powerful and universally used that mobile gaming is becoming the central focus of the biggest AAA gaming companies.

26. The mobile game industry is growing at a year-on-year rate of 25.5%.

(Hybridan)

27. Mobile games reached a 60% market share in gaming consumer spending in 2019.

(Liftoff)

28. Some 50% of all mobile users open at least one gaming app during the week.

(Liftoff)

29. Gaming facts from 2020 show that there are more than 2.2 billion mobile gamers worldwide.

(Plinq)

30. The App Store generated $14.6 billion from mobile video game sales in Q1 2019.

(Plinq)

Console Video Game Statistics

In the past two decades, the video gaming console market has been defined by an ongoing power struggle between three major companies: Sony, Nintendo and Microsoft.

From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. But it has never been less obvious who the frontrunner is.

This is due to the shift in focus towards paid subscription models similar to Netflix rather than on pure console sales.

31. According to the newest data on video game trends, two thirds of console gamers prefer the physical game format to digital.

(Nielsen Holdings)

32. Sony's Playstation leads the console sales of the 8th generation, selling 2.5 times as many consoles as Microsoft's Xbox.

(Emirates NBD)

33. Console video game industry market statistics are pointing to a 13.4% revenue growth year-on-year.

(Mobvista)

34. Nearly a quarter of the game developers selling their products on Switch said they saw better sales compared to other platforms.

(Game Developers Conference)

Online Gambling Industry Statistics History

35. Video game industry growth is increasingly dependent on the paid subscription model with more than 36.4 million monthly Playstation Plus subscribers.

(Sony)

Frequently Asked Questions

1. Is the video game industry bigger than Hollywood?

Very much so. Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined.

Online Gambling Industry Statistics Definition

For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion.

2. How old is the average gamer?

People have been enjoying games all over the world for quite some time. Video game player statistics reveal that a significant percentage continue to enjoy them well into adulthood.

The average age of a gamer is now 35, with almost 75% of all gamers being 18 years or older.

3. Are video games profitable?

While video game industry growth statistics point to record breaking revenues, the reality is that only a fifth of all game titles achieve profitability, and less than 5% of all games that go into production turn a profit.

4. What percent of gamers are female?

Online Gambling Industry Statistics

Video games demographics have long painted a picture of a strictly male-dominated hobby. But the percentage of female gamers has risen steadily throughout the years.

In 2006, females accounted for 38% of all gamers. That figure is now rising above 46% and shrinking the gender gap.

Online Gambling Industry Statistics Worldwide

5. How many gamers are there in the world?

The number of people playing video games rose from 1.84 billion in 2014 to well over 2.5 billion in 2020.

If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021.

Gambling Industry Statistics

Sources

EY

Newzoo

Hybridan

Plinq

Nielsen Holdings





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